stellaris cloud lightning. Except if you're running any tech that bypasses shield or armor. stellaris cloud lightning

 
Except if you're running any tech that bypasses shield or armorstellaris cloud lightning You can press tab after writing the first part so it shows all ascension perks, but I haven't tried so I don't know if it will work

2. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. They don't exist in my designer. a lineage kernel forked from LineageOS official repository, version 4. ?Gearing up for a war against a spiritualist fallen empire that’s been forcing me to prostrate myself before them and cloud lightning would really help. Equipping Cloud Lightning on your ships does not use the Plantoid L gun model, but instead uses the default Mammalian L gun model. Share. You’ll also want a few cheap and large corvette only fleets. My usual ship loadout is L slot Cloud Lightning combined with M-S slot Disruptors depending on the ship, plus some Picket destroyers thrown in. . Step 3: Upgrade your starbase, build 4 Hangars and 10-13 defense platforms with 2 Hangar modules and attack your dragon. Stellaris Origins explained and ranked into a tier list. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. Uncover the secrets of the cosmos, shape the destiny of your empire, and explore uncharted systems as you strive for dominance among the stars. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic artillery) or S/M (Disruptor vs gamma laser/gauss cannon). Haha no. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. Its almost like two options are interchangeable. Step 1: Choose "Here Be Dragons" and "Cordyceptic Drones". Since this is a Story Pack, it's not a full expansion. 1. NL 42dmg per day 90% accuracy 0% tracking. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Stellaris. This page was last edited on 14 October 2017, at 11:48. 2 Running out of Time. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. 2. If it's in a system you'll be occupying then take the science otherwise do the project. I researched cloud lightning conduits in my latest game. Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. There are 2 files with a game state, you need to open those with text editor (even Notepad should do) and search for a keyword "ironman". 202. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). 모든 권리 보유. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. 1. nor for any other slot for that matter. Well, usually it doesn't. Apollo (Redmi K30S Ultra/Mi 10T/Mi 10T Pro),Alioth (Redmi K40/POCO F3/Mi 11X),Munch (Redmi K40S/POCO F4), both MIUI and AOSP. Medium. I did so quickly. 2. Vulnerable to kinetic weapons. It says you need 2 to complete the project, but you only need to send one since the science ship caught in the planet counts as the second one. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. For balanced fleet I'm using Arc Emitters, but my fleet is made of: Fun fact: all damage bypasses shields. Cloud Lightning is only good if you're using Arc Emitters as well. Great, just created one in my home system straight to a system within a adavnced fanatical purifier empire. 1 Game launcher fails to start game; 9 Other information. Also, the void cloud lightning is better. It's the best weapon in the game. This page was last edited on 14 October 2017, at 11:48. 99 monthly. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. . Particles The Particles tech tree focuses on lasers, reactors and FTL. 170. Really helps winning. © Valve Corporation. 2. 53), until you have 4 levels of energy weapon damage and fire rate repeatables at which point disruptors have better damage again. Type in "debugtooltip", but without the " " in there. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). ago. Leviathans are easy. 90% evasion is ~40% better than 80% evasion for example. 2 Running out of Time. Their ships have no armour. Plasma, Particle Launchers, Torpedoes. It's better to have a cloud of 100 Corvettes with one disruptor apiece. Cloud Lightning goes from 7. My friend and I tested the new aquatics origins especially the ocean paradise and we came to the conclusion after many restarts that with the combination of the origin ocean paradise and the new aquatics species perk that you are nearly 100% guaranteed to spawn in a nebula about 3 to 4 star systems wide. The trouble here is that Battleships simply cannot field many M slots, so I believe Cloud. Sprites are electrical discharges that occur high above active thunderstorms. Basically it just makes ships move and shoot slower in whatever system it's in. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. #7. BEEIKLMRU. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Lightning Safety. Compatible with all versions of Dolibarr up to 17. 2. Defensively, strike craft are amazing and are definitely what you should use early on. Each one has a deposit of 6 society. As the title says, I am looking for a mod that makes the Cloud Lightning weapon more readily accessible. Go to Stellaris r/Stellaris. Nov 16, 20231 Overview 2 Energy weapons 2. 3 Garden of Prototypes. so no reverse engineering. . 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. When the opposite charges build up enough, this insulating capacity of the air breaks down. If you've got anti-shield or shield-ignoring, use it. 0; Monitoring Dolibarr; Compatible with all versions of Dolibarr up to 17. Small. In stellaris 2. However when I go in the ship designer they are not available as an option. Lich King. I'm 200 hrs in and only now learning this. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. Click here to jump to that post. 7. Do you guys know if these techs are buffed by repeatables?Run Steam and Stellaris as Administrators. cloud lightning conduits. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. 2 Beasts of Space. 419K subscribers in the Stellaris community. !!! This is the Stellaris 2. © Valve Corporation. 8 i think, it can last months or years so yeah, no way to remove it. Scroll over to that blasted blank event: You should see the name of the event that's a problem. Open the resulting gamestate file in a text editor. Disruptors/Cloud Lightning are amazingly powerful against ships of all sizes. Is there a time, place, enemy, situation, etc. They are supposed to be L sized weapons but they don't appear as an option for that slot. • 3 days ago. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. ; About Stellaris Wiki; Mobile view Computing The Computing tech tree focuses on Research, sensors and espionage. EulersApprentice • 1 yr. They are supposed to be L sized weapons but they don't appear as an option for that slot. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. 1 beta][d173] Cloud Lightning not working Game Version [2. Stellaris > Workshop > Kisaragi Eirodynoir's Workshop . The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. Go to Stellaris r/Stellaris. 3 So very, very brightly. It is not an end-game crisis. . 3. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. dungeons and dragons worm worm crossover. Killed some void clouds, now I have Cloud Lightening. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. A list of powerful strategy, tips and tactics to ensure your dominance of the galaxy in Stellaris. 1 I was playing the beta and it didn't work. The GLM monitors the optical emissions. MyOther_UN_is_Clever. Now, "performance vs fleet capacity used", that may be a different story. Overlord, a new full expansion for Stellaris, grants access to new features designed to unlock the next level of your empire. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. Cloud Lightning and especially Disruptors have low damage output, so they won't work very well against things that regenerate quickly (regen works during combat as of a recent-ish update, so leviathans with regeneration modules are significantly harder to kill now). I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. . As a result, the artillery+neutron+giga cannon loadout is better. 3. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). Exakan • Determined Exterminator • 2 yr. 2 Anti-Hull 2. Can fit into Extra-Large slots; 8. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. EulersApprentice • 1 yr. Regular missiles shred them. 0; Dolibarr Payroll for SwitzerlandGame Pass Ultimate or a supported free to play game is required for cloud gaming. 0 unless otherwise noted. STELLARIS 8 FALCON sets a new speed standard for FLIM instruments. However, this build has the. best decision ever, it chews through everything. I researched cloud lightning conduits in my latest game. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. r/Stellaris. e. This mod also adds two new. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Caged cAMP in HeLa cells expressing EPAC mT2-dVenus FRET sensor. If you want to make a cloud save then make a new save and mark it as "save to cloud", then go on your laptop, log in and start stellaris and then load the cloud save. Info. - Galaxy Command is inspired by many of the features and mechanics of the PC game, with new trading systems, ethics, political systems, and more. Stellaris Dev Diary #312 - 3. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Is there a time, place, enemy, situation, etc. 2. This is my favourite topic. By: Wolfie. Each new adventure holds almost limitless possibilities. I've got steam cloud saves working fine on other games. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. It is cheap, effective, and is good against literally everything until you. A destroyer with lightning cloud and two s disruptors is a good, solid build. 99 monthly / £19. 2. This enables us to ensure lightning fast file sharing capabilities to our customers at all times. Stellaris: Suggestions. 41) instead of being worse than 2x m T1 (8. The main weapons are Strike Craft + Missiles (not Torpedoes) + Arc Emitters + Disruptors + Cloud Lightning. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. But when I engage in combat, I carefully look at the stats after the battle, and the cloud lightening weapon. They are supposed to be L sized weapons but they don't appear as an option for that slot. json, game_data. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…Open menu Open navigation Go to Reddit Home. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. It has much lower damage and range, but very high tracking. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. ) Open up a game of Stellaris where you're having the issue. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. 0) Number of years since game start is lower than 5 (×2. Archimedes4. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. It's the L slot equivalent, but you only get it from Void Clouds #8. if the enemy is strong just check their composition and counter. I summoned a corrupted avatar into my empire (high chance of success, yeah right), and need to kill the damn thing. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Those are grossly unrealistic numbers. 2, got my first galaxy without a single Void Cloud in it, and have nowhere to get the Cloud Lightning tech from. Geostationary Lightning Mapper. Just to clarify: weapon DPS doesn't take accuracy into account, so most weapon's DPS is actually lower. Go to where your most recent old save game is located. Try running Steam as an administrator. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. Currently playing on the 2. Can anyone give me some advice for erasing this terrible mistake?Stellaris. If your save was local then you could do that thing with Windows that restores your system to a previous state. Using Strike Craft against the Contingency is a question of whether you have enough of your own to overwhelm their strike craft and PD. YOU CAN USE Cloud lightning Instead of To be able to see. Make a backup copy of ironman. if it did 1% of all the damage to the hull, it's a miracle. Crystalline entities aren't, I'm not sure about void clouds haven't tried yet. 1. Stellaris technology list and IDs cheat. I thought it might have something to do with VLUUR but the wiki says it only affects the system it's in and this stuff is in every. Void Clouds are all shield and hull. Particular_Jicama_97. On a nice advice, never fight FE ships from long range, they will out damage you. You want anti-armor/anti-hull weapons. ago. 2. 1 beta when I was 2 months out from finishing research, cloud lightning did not appear in my ship designer after the research was complete. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. Description. • 19 days ago. They are supposed to be L sized weapons but they don't appear as an option for that slot. I like playing with penetration weapons for thematic. I just picked up Stellaris and I've got it running on both my laptop and desktop (windows 10). No Cloud Lightning in galaxy. using it now. But it does maintain the local save folder between sessions, so disable cloud saves in the game while logged in with GeForce Now and you'll be fine. © Valve Corporation. Aug 6, 2020 @ 10:10pm Yes #1. Rename "ironman. WLL with excitation from 440 nm up to 790 nm. And while their. Cloud Lightning; Giga Cannon vs Kinetic Artillery). So, I'm usually pretty happy when I. By default your games will save on the C: drive and the common location of saved games is C:UsersNAMESaved GamesGAME. Depends on your other ships and weapons and what type of defense your enemy is using. Awesome, thanks for the heads up. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Jun 24, 2022 @ 4:54pm Unfortunately disrupters are among the weakest weapons in the game so an equivalent load-out of anti-armour and. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. Join. 25 / ×2. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. So for a somewhat new person like me this sounds fantastic and that I should basically only use. It's not even hostile until you try to attack it. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. Also tried using the "effect give_technology = { tech = tech_space_cloud_weapon_1 }" console command in a 2. They’re tasked with various jobs depending on the game, including. guymanthefourth • Fanatical Befrienders • 1 yr. Stellaris cheats and commands. This mod also adds two new technologies to the. Arculus, developed by CompoSecure, is the revolutionary new crypto security and cold storage wallet solution with a mission to promote crypto adoption by making it safe, simple, and secure for all. So, A searchable list of all technology codes from Stellaris. I got my fleets wiped early on using cloud lightning without taking down a single ship. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Guide a galaxy full of potential subjects to glory - or subjugation. Two Medium Phased Disruptors having only 30% of the damage output of one Neutron Launcher, with even less range than the Cloud Lightning. #2. Lightning is a natural phenomenon formed by electrostatic discharges through the atmosphere between two electrically charged regions, either both in the atmosphere or with one in the atmosphere and on the ground, temporarily neutralizing these in a near-instantaneous release of an average of one gigajoule of energy. r/Stellaris. It also adds several new subtrees with technology based on crystals, psionics, gravity. nor for any other slot for that matter. It would not make much sense for the corvettes to chew on shields and armor while the BBs go straight for the hull, so it synergizes nicely. Cheaper Alloys cost than armor. Usage. I frequently use this design against high-shield targets like fallen/awakened empires, Contingency, or Unbidden. At that point you can do whatever you like, because their large slot means they can mod out to combat pretty much literally anything - stick neutron launchers in for Prethoryn, KA for Unbidden, cloud lightning for Contingency. 1. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. . Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. r/Stellaris. Advanced shields require Strategic Resource to make. I believe it will save it to the cloud then. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. replace tech_automated_exploration with whatever tech you want. r/Stellaris • Stellaris Dev Diary #318 - Announcing Astral Planes. Weapons like Cloud Lightning and Crystals seem to be more powerful than other researchable standard weapons like lasers or missiles, in spite of the DPS attributed to them being lower. The Plantoids Species Pack introduces a new phenotype for players with unique traits and civics, new ships, and a selection of new player portraits and cityscapes. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. I researched cloud lightning conduits in my latest game. The domain Pureled. Sprites are mostly red, faintly lit (thus only. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). 1 day cooldown; 100% accuracyStellaris. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. However when I go in the ship designer they are not available as an option. A typical cloud-to-ground lightning bolt begins when a step-like series of negative charges, called a stepped leader, races downward from the bottom of a storm cloud toward the Earth along a. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. Cloud lightning + arc emitters + disruptors. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Due to their ships having a lot of shield and armor but not a lot of hull hit points. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. 1 Multiplayer types; 7. 41) instead of being worse than 2x m T1 (8. Although we tend to think of lightning as a bolt that crashes to the earth. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. I sometimes field them to complement the "Penetration Battleship" fleet. Technically true, but the math isn't intuitive. If they loose that, then the total DPS they deal is significantly lower. Hi CoinFlyer98353, Thank you for posting on the Xbox forums. The home system is rather nice as well. . 20. I stick to Corvette spams until I can make Tesla Battlecruisers. I always heard that if you put disruptors, you should only put disruptors. 3 This thread is archivedGo to Stellaris r/Stellaris. . All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. It’s a void cloud that moves around the map. 6. The giga cannon will burn down their shields pretty fast, tachyon lances are not that great, especially not against psi shields (because their damage is reduced due to hitting shields first). Cloud Snagged Event chain outcomes. But so far the game will not. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks together for +50% range on the 120 base. Eddek: NAME_Bemat_cruiser_02. This makes it one of the few Artillery weapons that is very effective against Corvettes. Sometimes it works, sometimes it doesn't. On paper, vs 4k-4k-2k armor-shield-hull enemies lone cloud lightning is better than any combination of other weapons. 1 Laser 2. 1 Since Long Gone. STELLARIS 8 STED. Either way definitely have a titan in your fleet the auras are too valuable. 1 version, not the 2. Both Launchers and Artillery have bonus/penalty damage. Stellaris. CL 12dmg per day 100% accuracy 30% tracking. • 3 yr. Large. 1 bug? Didn't need it since the patch yeah probably 2. These IDs are usually used with the research_technology tech ID command. The arc emitter has ~2/3 the DPS and the same range as its alternatives, although it lacks damage. 1. I would advise using neutron launchers, strike craft or nothing in the other weapon slots. The more you can roll the dice the less punitive a mistake will be. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. 3. 1. Click on the planet (or sun or astroid) within the system you want to edit. 1. Forward time to see changes. Everything is glorious. I like playing with penetration weapons for thematic. I restarted my game and everything but the weapon still fails to load in. 2 Plasma Launcher 2. I like playing with penetration weapons for thematic reasons :) Has anyone else encountered this. rarely see empire use cloud lightning as weapon. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. – Arc Emitters and Cloud Lightning will have 100% tracking and increase attack Stellaris Guide: Top 50 Stellaris Tips and Tricks Stellaris is a science fiction strategy game made by Paradox Interactive, the grand. . Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artillery? Lets dive in and find out. r/Stellaris. 3. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. This. (And cloud lightning is, tbh, more or less scaled with the damage for the smaller bypass weapons. . . Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. GeForce Now isn't consistent with Cloud Saving in Stellaris. However their weapons have high tracking so corvettes suffer heavily against their fleets, usually. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Vovarush Aug 6, 2020 @ 10:10pm. . 3 (1960) but in no way is it entirely up to date or comprehensive. I made a few mistakes in this buildup and I could. 1 Beacon in the Depth. (Ignores shield and armor 100%, goes straight for hull points). rarely see empire use cloud lightning as weapon. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. So, I'm reaching the mid game, and there's no sign of these dudes showing up. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. 6, make Cloud Lightning lack a Minimum Range, like Lasers. . Admirals.